Helios Official Features List

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  1. Mike

    Mike Father Helios Director Helios Team

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    Helios Official Game Features List
    By: Helios Directional Team || Last Edited : June 21st, 2019


    This listing will help you, the new or prospective player, to understand what kind of game you're playing. Our server is in Closed Alpha - that means that right now, this list is very much the dream that we will be aiming to accomplish. It also means that it is a list fully subject to change, at least until our official launch, after which it will be much less likely that features change. Without further ado, let's get into the specifics! Each feature on the list will be contained in a spoiler - click the spoiler open to read a brief blurb on what the feature is best suited for, and any information about the current state of that content.

    Customized Features

    Helios aims to make playing the game more about the choices you make as opposed to being strong-armed into choices by game situations. There will always be a top DPS job in the game, and there will always be better characters at grinding due to their kits, however we aim to make the game more fulfilling to those who choose to play the characters that are not at the top. Nearly every job in the game has been buffed in an attempt to make every class fully viable;
    • Heroes now have a slightly stronger Brandish!
    • Dark Knights now get more weapon mastery from Beholder!
    • Paladins have received a substantial buff to Blast and Advanced Charge Blow, as well as increased vertical and horizontal range on Blast!
    • Bowmasters have a stronger Hurricane ability!
    • Marksmen have more power on Strafe and a lower cooldown at all levels on Snipe!
    • Shadowers have a vastly stronger Boomerang Step and Band of Thieves, as well as smaller buffs to both Assassinate and Savage Blow!
    • Corsairs have a slightly stronger Battleship Cannon and a static cooldown on Battleship regardless of skill level!
    • Buccaneers now have a stronger Demolition and Barrage!
    • Pirate Second Jobs have buffed utility skills to make the early game more powerful!
    • Elemental mages now have a larger increase from Element Amplification as well as more power on Ice/Fire Demon!
    • Elemental mages now do more damage with Ice/Fire Demon to give more niche mobbing tools!
    Click here for the full thread regarding all of the specifics of the Helios Class Balancing changes!

    For too long, Gachapon has been a system in which the vast majority of the most powerful items and equipments in the game are locked behind a daily NX system and sheer, dumb luck. Helios aims to rectify this issue by removing a large amount of the power from these Gachapons and re-appropriating this power into actual played content. Gachapons are still very much in the game, however they have been limited to lesser options than you may be used to. Each Gachapon has a top-tier prize pool, including a region-specific custom chair for each Gachapon, and other items such as stat Maple Leaf face accessories, Elemental Wands, Glimmer Man crafting etc items, Raccoon Masks, Stonetooth Swords, Sky Skis, Dragon Khanjars and Pink Adventurer/Gaia Capes. Note that White Scrolls, Chaos Scrolls and Dragon weapons/armours have been removed from the prize pool! White Scrolls and Chaos Scrolls have been added to certain powerful bosses as drops, while Dragon weapons/armours have been restricted to Horntail and Mos. Dragon Scales and Spirits have been added to Gachapon to ease in the creation of Dragon weapons through Mos as well.

    Helios is a v62 server, meaning that we lack the capability to have bona fide medals in the game. We did feel that the medal achievement system was a worthwhile system, though, and as such, many former achievements that would have offered a medal now offer a ring in its place. This will allow players to pursue meaningful achievements that they can use with more obvious discretion rather than simply always equipping the most powerful medal in their inventory.

    Another issue that Helios aims to rectify is the severe prominence of HP washing via excessive amounts of base INT and character leeching. While we don't necessarily aim to discourage these mechanics if a player so chooses to wash a character's HP/MP in this fashion, the HP Boss Tour is in place to allow players to instead fight for their HP. ETC drops have been added to four major bosses in the game - Zakum, Scarlion, Targa and Horntail. Each ETC can be collected and turned in to an NPC at the top of Helios Tower up to a certain number of times per each boss ETC, and will reward the player with a small sum of HP. Each boss will allow an unwashed ranged character to gain enough HP to safely do the next boss on the list, though in some cases, the player may still require Hyper Body early on. Once the player has completed all four parts of the HP quest, the ranged player and the Shadower should reach approximately 16k HP, the melee player should reach approximately 25k HP, and the mage player should reach approximately 5k HP and 27k MP. These benchmarks should allow any character to attend any boss in the game without ever having used an AP Reset if they so choose - however AP Reset washing mechanics may still be desired to assist players reaching more comfortable HP/MP totals. Power to the player!

    If you are interested in using AP Resets to HP Wash your character traditionally, it's important to also know that classes are now on more even footing with regards to relevant formulas! Bowmen, Pirates and Thieves all now follow the same minimum MP formula and all use the same amount of MP per AP Reset, gain the same amount of HP per level-up and per AP Reset, and lose the same amount of MP per AP Reset, so if this is your choice, it's only been made more simplistic and user friendly!
    Code:
    Minimim MP Formulas
    Thief ---- Level x 14 + 148
    Archer --- Level x 14 + 148
    Pirate --- Level x 18 + 111 <Awaiting bugfix, will be changed to Level x 14 + 148>
    Warrior -- Level x 4 + 56
    Spearman - Level x 4 + 156
    Magician - Level x 22 + 488
    Beginner - Level x 10 + 2
    
    Level-up HP/MP Increases before passives
    Thief ------ 22-28 HP / 18-23 MP
    Archer ----- 22-28 HP / 18-23 MP
    Gunslinger - 22-28 HP / 18-23 MP
    Brawler ---- 22-28 HP / 18-23 MP (52-58 HP after passive)
    Warrior ---- 24-28 HP / 4-6 MP (64-68 HP after passive)
    Magician --- 10-14 HP / 22-24 MP (varies after passive)
    
    AP Addition / Subtraction Values - both free AP and via Resets
    Thief ------ 20-25 HP gained / 12 MP lost
    Archer ----- 20-25 HP / 12 MP lost
    Gunslinger - 20-25 HP / 12 MP lost
    Brawler ---- 40-45 HP / 12 MP lost
    Warrior ---- 50-55 HP / 4 MP lost
    Magician --- 6-12 HP / (30+3*(INT/40)) MP lost
    

    Functionality and convenience is a slippery slope - trivializing certain aspects of the game can create situations where certain content becomes unfulfilling, ignored or forgotten. You won't find commands of this nature here! What you will find are commands that help you enrich your experiences hunting gear and creating efficiency. We've got the following commands to assist players in their adventures!
    • @servertime - Displays for you the current time as the server determines it, to better communicate with others, to better track boss timer respawns, or simply if you just don't have a clock nearby!
    • @mapowner - Lets all players on the map know who was there and fighting first. No more question of who is KSing who!
    • @bosshp - Lets you know the exact HP remaining on any given boss to allow you to be in full control of damage thresholds and never have an excuse to miss that precious Holy Symbol cast!
    • @shiphp - This one is for our Corsair players - know the exact HP remaining before your Battleship breaks to better understand how to transition to off-ship fighting, and know exactly how much HP your ship has, determined by both player and skill level!
    • @exp <value> - Records the amount of experience gained by the player over the time in seconds designated by you. Remove the rounding and imprecise calculations and truly find out which setup is fastest!
    • @dps <value> - Records the amount of damage done by the player over the time in seconds designated by you. Know just how your actual damage stacks up to your friends with real, tangible numbers!
    • @whatdrops <item name> - Allows you to search among the drop table for all mobs in the game for a specific item that you may be looking for! Won't tell you the exact probability, though.
    • @droplist <monster name> - Allows you to call up the drop table for the specific mob you have in mind! Again, won't tell you the exact probability, but useful for knowing what kinds of items may be dropping from the mob you're grinding at.
    • @music - Allows you to change the background music for just yourself to any music in the game, anywhere in the Maple world! If you have a sudden itch for some of that Lith Harbour music while you fight Zakum, now you can make it happen!
    • @points - Gone are the days of having to actually enter the Cash Shop to check how much NX you have, simply enter this command to be instantly told how much Vote NX and Helios Cash you have on a whim!

    The Player Hub map is a multifunctional map accessed by pressing the green Hub button on the main UI in place of the former Trade button. The Hub map is a small connector map that allows you to quickly access a few cool locations from most places in the Maple World, including the Free Market for trade purposes, the Studio maps for relaxation, the Knight's Chamber to view our level 200 Hall of Fame and Beta Recognition Board, and any event maps that might currently be ongoing. Also on the Player Hub is a News Stand NPC that will quickly bring any player up to date with the most recent patch notes for the game, as well as any important announcements that players should read. The Player Hub is your home when you're not out grinding those levels - we hope you enjoy it!

    Magician endgame has been altered in some manners which we believe will give mage players a more meaningful set of goals to play towards. The core premise of the changes to Magician endgame is to make gearing towards using LUK weapons a more worthwhile and achievable endeavor, and with the addition of more powerful stat gear from various sources, both rings and bosses such as Scarlion, Targa and Von Leon, we believe that the goal has never been more attainable. In following the theme of end-game weapons being exclusive to Pink Bean, as mentioned in the Pink Bean section of this post, the Timeless Enreal Tear and Timeless Aeas Hand will have their LUK requirements lowered to 90, and their clean TMA raised to an average of 180. To give Archmages their elemental option, the Elemental Staves 5-8 have similarly had their LUK requirements lowered to 100 with no other changes, making them appealing to Archmages but not a relevant upgrade to Bishops. Elemental Staves, however, will be a drop from the Emperor Toad, making it unique in being the only endgame weapon that does not originate from Pink Bean. As a final note, Elemental Wands will still be obtained from Gachapon and will serve as the midgame counterpart to Magician weaponry - should a Magician choose to never pursue their endgame, they will still have this option available to them.

    Disconnections at bosses and losing your place in your run, whether it's a problem with your computer, your internet, our game or our servers, should never happen. In an effort to make our game more playable and less frustrating, we've implemented a system to address this problem. Players who disconnect in an expedition now will be placed in a special map if they relog into the same channel as the expedition. They'll be able to set up their pets and equipment, turn on any buffs they need safely, and then enter the expedition again. Be warned - there is a time limit on this system, which begins from the moment the player disconnects! The disconnected player has five minutes to log back on and click the NPC to be returned to the expedition before they miss their chance. Furthermore, only five uses of this system are allowed before the player is no longer allowed to return.

    Multiclienting has been a feature adapted by many servers for a very long time; the concept of playing multiple characters at once for the benefits of training faster, using more party buffs, or simply filling out party spaces. This playstyle, though, resulted in individuals being forced to create multiple accounts to host each of the characters. We've instead decided to devise a system in which multiple characters can be logged into from the same account at the same time - account multi-logging enables players to keep all of their characters on one account, share NX Cash Inventories, Storage space, Helios Cash counts, and more! No longer will players have to donate and/or vote on multiple accounts or watch which characters they loot in-game NX rewards on. Currently, the limitation of only 6 characters per account still exists, however we are looking into expanding the system further to allow however many characters the player desires, all in one place! Account management never has been so easy.

    Player Merchants in the free market maps are an essential part of Maplestory gameplay. Owing to how essential they are, we've cut the burden of continuing costs and upkeep from these items - Hired Merchants and the Player Shop items are all non-expiring items, and furthermore, Hired Merchants last for three days upon being opened rather than the standard 24 hours.

    On top of that, we made a change to another free market related item; the Owl of Minerva is an item that allows a player to search through all open player merchant shops for any item in the game. Rather than making players pay for this, we believe this is a part of a healthy market and thus a standard part of the game rather than a paid luxury. Speak to the Owl of Minerva NPC in the Free Market to receive free Owl of Minerva items at your leisure and get shopping!

    As far as content goes, we don't have anything in specific that's imminent anymore other than our custom client, which will bring a wide variety of possibilities, including some additions to class balance, different game window resolutions, and more. Keep posted for that in the future!

    Game Locations
    Ellin Forest is an area geared towards the middle of 2nd job - the point where a lot of us may remember quitting our first characters on the official servers, way back in the day! Around level 50 is where the game started to really slow down, and after Ludibrium PQ had been outgrown, we didn't have much. Ellin Forest features some linear grind spots with monsters ranging from the mid 40s up to level 60, and comes with a lore-based questline for players to enjoy. Ellin Forest also comes with its own party quest that is still currently unavailable - a level 45-55 team adventure that sets the party exploring the deep forest to find the cause of the monsters going wild. The main reward for the party adventure is a particularly fabulous set of allstat earrings, and just for completing the quest line, you are rewarded with an early game ring that will help you bridge the gap into 4th job. Ellin Forest is accessible through Downstairs at the Forest near Ellinia on Victoria Island - try it out as an alternative way to get through 2nd job!

    Mushroom Castle is memorable to older MapleStory players as being the original theme dungeon. This special area hidden in Henesys is revealed to the player at level 30, when the player learns that the Mushking has lost his daughter and is requesting your help to save her. The questline is accessible to players between levels 30 and 70 and takes the player through an expedition deeper and deeper through the defenses on the Castle that have been put up by the evil Prime Minister to keep the Princess Violetta all to himself. Can you save the endangered mushroom kingdom?

    Keep in mind that the questline is currently only accessible until level 70 - if you have not completed the questline by that time, any areas of the castle that have not been unlocked will forever be inaccessible to that character.

    Shanghai Wai-Tan is a small, simple World Tour area meant as an add-on to first and second job gameplay. The area introduces a few short quests and some large map grind spots that may appeal to the player looking for a change of pace from Victoria Island to Ludibrium grinding locations, and also introduces another natural area boss, as the Giant Centipede can be found roaming the nearby area, terrorizing the farmers and animals alive.

    Singapore is a real life area that's been appropriated for Maplestory use. Unlike other similar areas, Singapore is directly integrated into the Maple world via a plane ride from Kerning City, and gives the player access to a fairly linear area with large maps and a theme of cleanliness that invokes real world Singapore's dedication to clean open spaces. As you venture deeper through the suburban areas of Singapore, eventually you reach a split in the road. Currently, the split only leads in one direction, towards the more relaxed half of the area - Boat Quay Town. This area has you venturing through a mysteriously possessed area and finally a dirty, ghastly ship. Ralph the Wanderer tells you the story of how the ship got the way that it is, and asks you to help free them all from oppression. The area scales up from a fairly low level area into around level 70, with the final boss of the area being quite powerful and requiring a higher level to overcome. This area is a tried and true popular option thanks to the compact, high spawn maps in the Ghost Ship.

    Magatia is a far reach area of the Nihal Desert currently accessible via walking or Camel Cab from near Ariant. Based around the fight between two factions, Magatia is a city where the player must choose sides and assist either the machine-loving Alcadno or the biology-based Zenumist clans to becoming more powerful than the other. The area contains various training locations for a player to pursue from the middle of 2nd job until early 3rd job, however it is currently missing functional quests. The most interesting draw into Magatia is also currently unreleased content - Magatia PQ. Read more about that lower when it is released!

    Unlike in real life, Malaysia is an extension of Singapore accessed through Audrey in Singapore or via a portal in Boat Quay Town. Malaysia sports two major halves - the Trend Zone Metropolis and surrounding marshland, and Kampung Village at the gates of the Fantasy Theme Park. The area is large and features a wide variety of mobs and new training locations from the mid-to-late 2nd job range all the way into late 3rd job, as well as some new areas to seek out uncommon item drops. The very end of Malaysia is the Spooky World, an expedition into which involves fighting the Scarlion Boss and Targa. These two bosses are well worth the time, though, dropping special hats similar to the Zakum Helmet, though requiring a higher level to equip. Also into these two bosses will be two special power fragments used for Helios' custom HP system - read more about that later!

    Crimsonwood Keep was an area restricted to only Global players, and is located past the Phantom Forest, at the very top of Crimsonwood Mountain. It takes a lot to get this far, but once you're there, Crimsonwood Keep rewards players with some excellent training options for late 2nd into 3rd job players, along with some unique items to pursue, including the powerful Flamekeeper Cordon. At the very top of the Keep stands Jack Barricade, who seems to be interested in venturing deeper into the castle. Keep yourself posted for updates on the release of Crimsonwood Keep Party Quest!

    The Temple of Time is a bona fide fourth job training location that sends players on a self-reflective journey through time, first to remember who you are, then to clear your mind of all doubts, and lastly to forge onward into the future, no matter what may lie in store. Only the most powerful players should dare to travel past the end of the Road to Oblivion - the way is currently blocked, but the most powerful monster of time rests on the other side. Temple of Time's Pink Bean is an imminent release, and will be home to Timeless Weapon crafting, which will constitute the end-game offensive portion of a player's equipment set. Stay tuned for the release of this powerful and important part of Helios balance!

    The Lost Temple is custom content made specifically for Helios! A quiet, mysterious area, it was discovered recently as the result of the various time monsters' meddling with the Maple world. The player explores the area to find out what may have been lost. The Lost Temple has very powerful mobs that spawn less often and more spread out, to create a different situation from the average training location. As a release promotion, completing the quests reward the player with powerful attack potions. Explore our first custom location to learn more!

    Kamuna is accessed through the time well in Mushroom Shrine. Similar to and very much linked to the Temple of Time, Kamuna takes the player into the far future and far past of Japan. The Ninja Castle is set in feudal Japan, during a time when ninja of varying skill levels walked the area. Power levels ranging from 20 until 120 make the Ninja Castle a strong option for a wide variety of players interested in content. The area culminates with a fight against the Castellan... or is it? Once the Ninja Castle has been conquered, the player gains access to Neo Tokyo - the future of Japan, including areas in and around Tokyo. This area comprises the extreme end-game, and contains area bosses more powerful than some expedition bosses. Five powerful lords roam the area, and must be defeated to continue progression. The powerful artifacts that these lords drop allow the player to create some truly awesome gear worth looking into for any end-game player.

    The Lion King's Castle, otherwise known as Lionheart Castle to some, was a novel idea in the Maplestory world in that it was first released to the game as a location in which party play was heavily encouraged through large exp bonuses for larger party sizes. It also includes the Lion King, Von Leon, who will prove to be one of the most challenging bosses in the Helios universe, and once defeated, will allow access to Von Leon armor crafting, which will fill the role of the end-game defensive portion of a player's equipment set. Stay tuned for the release of this powerful boss!

    Ulu City, accessed via a split in the road just near Boat Quay Town on the continent of Singapore, is a location largely meant as an expansion into the later third and early fourth job for players. The player finds themselves exploring a destroyed city region overgrown by foliage - some of which has even come alive and begun to possess the ruins. The area contains a few training locations, including one mini-dungeon, and culminates with a boss fight against some fauna the size of a building; Krexel awaits atop a large building and is meaner than ever! Somewhat more powerful than most other renditions of the boss, Krexel is an early to mid fourth job boss that drops a powerful Face Accessory to players who defeat it, along with stat scrolls to use on it. Additionally, Krexel holds some formerly rare mastery books, and also will give worthwhile experience for the trouble of defeating it. Will you be a Savior of Ulu City, or leave the ruins to forever be overrun by evil spirits?

    Coming soon!

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    Party Quests
    Kerning PQ is a standard first accompaniment journey involving basic puzzles and team problem solving skills. The PQ is accessed through Lakelis in Kerning City and is fully functional for players leveled 21+, with a minimum requirement of three players to participate. Kerning PQ's final boss, King Slime, will drop his Squishy Shoes for any player looking to have an early allstat shoe to show off.

    Ludibrium PQ is the quintessential nostalgic party quest involving slightly more difficult basic puzzles and problem solving, and more strongly enforces the party-play aspect of the quest by forcing the team to enter different maps to most efficiently complete some tasks. The party quest is accessed through the Red Sign at the 101st Floor of Eos Tower in Ludibrium, and is fully functional for players leveled 35+, with a minimum requirement of five players to enter. The Broken Glasses eye accessory is currently not in the game, pending some balance issues, however players can expect this item to be added in the near future!

    Ludibrium Maze PQ, or LMPQ for short, is a party quest completely based around a maze in the middle of the main map of Ludibrium. Players are to search the maze for various monsters, collect coupons from defeating them, and make their way to the exit as quickly as they can, resulting in experience gain and very minor item rewards not worthy of note. This Party Quest has largely been left untouched when compared to its original official Maplestory version from years past, and thus continues to benefit mobile, 1v1 based classes and certain more robust mobbing classes. The level range for this party quest is 51-70, and it can be accessed via Rolly at the top of the clock in Ludibrium.

    Amoria PQ has always been a major feature for a server's metagame. Being a primary source of powerful attack potions, this PQ can only be attended by players who have been married in Amoria's Chapel or Cathedral. Entering the PQ also requires the players in the party to all collect 10 Lip Lock Keys each, which can then be exchanged for an Entrance Ticket. There is no limit on how many times you can make this exchange daily, and no limit on how many times you can enter the PQ afterwards, so play to your heart's content! The PQ is virtually untouched apart from two situations; firstly, the stage in which players must run through a valley of hazards, the leader's entry will progress the entire party into the chase map and additionally, breaking the gates will not warp the entire party along. The threat of death to the Rombots is very real! The other change is more positive; the bonus stage has been adjusted to provide an average of one Onyx Apple per player per run, but also has had Unripe Onyx Apples added as a consolation prize. Their rates have been balanced around the time limitation on the bonus stage, which does not allow for all the boxes to be broken in one go, so the quicker you navigate and break the boxes, the higher your potential is! Feel the love in Amoria by working with your partner and other friends to defeat the Geist Balrog and boost your bossing power.

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    The Sharenian Guild Quest is currently not available to the general public however all skillbooks associated with this part of the game have been relocated into the Scarlion Boss and Targa drop tables in the mean time to maintain an outlet for maxing the more niche skills in the game.

    Coming soon!

    Coming soon!

    Boss Expeditions
    Zakum is a staple boss that has existed for such a long time that it would be blasphemous for a server not to have it. Over the years, though, Zakum has lost its purpose a bit - it always has filled the niche role of the first "real" boss fight that adventurers find themselves facing, they quickly outgrow him and move on to fighting bigger, stronger baddies. With the addition of Scarlion and Targa, even Zakum's iconic helmets have become slightly devalued. Zakum is still a better alternative to Scarlion and Targa for EXP, and comes with a lower requirement - to preserve Zakum's role as the true gateway boss, we've put a good portion of the HP quest drops into Zakum in order to make it the easiest way to get enough HP on a character and unlock the rest of the game for a player. Zakum also still maintains dominance over the TT10, ACA10, ACB10 and Mage Ultimate20 books, ensuring that there will always be a reason to fight the eight armed demon tree. Lastly, in order to ensure that Zakum always holds a place in our hearts, defeating it gives you the chance at the rare White Scroll drop on top of all of that, meaning that even if you've completed everything else for your character, there's still monetary gains to be made.

    Horntail is the end-game endeavor for many players. This boss over 2,700,000,000 HP combined over the course of the fight and sports powerful attacks (up to 9.8k) and touch damages (over max hp!) that make it a challenging boss for the new player. Horntail also holds many major skillbooks, including Triple Throw30, Genesis30, Berserk30 and Maple Warrior20, as well as the ever-valuable Horntail Pendant and Nine Spirit's Egg. However it is not true on Helios that Horntail is the end-game boss. As such, Horntail has been give items for the player to collect towards the custom HP quest in the effort of assisting the player to ladder up towards the true end-game. On top of that, Chaos Scrolls have been added to Horntail as a rare drop to add just a bit more reason to fight the three headed dragon regardless of where you are in your end-game progression.

    These two bosses have a total of 350,000,000 HP each split between three bodies, and an HP requirement of around 8,000 HP. Scarlion Boss is the tamer of the two bosses, casting regular magic attacks along with periodic weapon and magic lock mechanics, and drops the Scarlion Hat in two varieties, STR and DEX. Targa is the more aggressive boss, and includes a long berserk swiping attack that forces ranged characters to move away or be knocked back across the map. The expedition may choose to spawn one or both at any time, and the map is large enough to split the fight into two separate halves if the party so chooses. The Targa Hat comes in two varieties as well, INT and LUK. For all four hats, the base stats include +15all, +19accuracy/avoidability, and +3jump average base. Each specific stat variety will add an additional +2 to just that stat, raising the maximum potential clean stat up to a stellar +24. These hats are untradeable, however the expedition does not require all attendees to have completed the prequest, which is only required for the expedition leader and for reactor ETC items to spawn the bosses. Scarlion Boss and Targa have been buffed in terms of experience on our server to make them feel more meaningful to fight, currently have the skillbooks locked behind the Sharenian Guild Quest, namely Ifrit30, Elquines30, Taunt30 and Ninja Storm30, dropping between the two of them, and also drop White Scrolls (Scarlion Boss) and Chaos Scrolls (Targa) in addition to HP Boss Tour spirits for collection.

    Krexel awaits atop the ruins at the very end of Ulu City, and with 500,000,000 HP split between the two eyes that you have to fight, it's a fairly long fight to match the arduous trek to get to it. Krexel does in the neighborhood of 4,200 damage across the entire map, and will seal up characters in an attempt to prevent their attacks. Trying to touch one of Krexel's eyes will result in a hefty chunk of damage as well, so be wary of that while fighting it. In order to alleviate some of the less interesting parts of the fight, Krexel's map has been adjusted to be more user-friendly, no longer comes with heavily punishing elemental resistances, and will no longer use weapon or magic locks. Your reward for felling this great tree is a brand new addition to game balance - a unique, untradeable Face Accessory modelled after the Tree Branch, which comes with a stock +1-3 allstat before the godly system, and 10 slots on which to use Krexel's other unique drop - Face Accessory for STR, DEX, LUK and INT scrolls. Krexel will also be a source for some of the more restricted Mastery Books in the game, specifically the skillbooks from the Sharenian Guild Quest, Manon, and Pianus - for a full list, use the @droplist command in-game!

    The Ninja Castle Castellan is a two-part bossfight. First comes the Castellan himself, who deals up to 14k magic damage and is stationary, having 620,000,000 HP, after which spawns the Castellan Toad, proving that the Castellan was a fake all along. Castellan Toad has 450,000,000 HP and hits up to 15k magic damage, and once again is stationary. Spoils from the fight largely include a vast sum of experience, though the boss also does drop Elemental Wands, Staves and various eye and face accessory scrolls. Lastly, the Castellan Toad drops a unique eye accessory that gives the wearer a small sum of base STR and LUK, as well as a small amount of avoidability and jump.

    There are four Neo Tokyo Lords, each which their own special boss fight; Vergamot, Dunas, Auf Haven and Nibergen. Each boss is fought slightly differently and comes with their own unique requirements - more information here as it arises! The main draw to fighting these power opponents will be both EXP as well as unique ETC drops. The combination of these ETCs as well as some items from around Neo Tokyo help the player to create some powerful niche items, including the Timewalkers, a shoe with clean attack and 7 slots, the Royal Guard Rampart, a more powerful attack shield, Magic Throwing Knives and Armor-Piercing Bullets. The fights will be difficult but they are well worth the effort!

    Grandpa is one of the oldest bosses in the game - both in lore age and in actual time spent in Maplestory! Grandpa and his Bodyguards have always been looked at as a pretty lucrative fight, but excessively annoying. As a result, we've tweaked the formula a bit here. The HP totals for the mobs have been maintained, leaving the total fight at just over 1,000,000,000 combined HP. Bodyguard A has been left the same as well, however it is important to know that, in order to better counterplay his punch attack stun, Holy Shield has been left with the capability to block stuns. Bodyguard B, meanwhile, was well known for his horrific attack frames that made his 500,000,000 HP seem like twice as much, if not more. We've removed those frames to make the fight less frustrating and more about managing your position against his attacks that draw you towards his body and the high touch damage that comes with it. Grandpa himself is much the same as he has ever been as well, however to make the fight just a bit more worthwhile, both White Scrolls and Chaos Scrolls have been added to Grandpa's droptable. Not only is this boss line more manageable of a fight, but it's more worthwhile too - saving Showa Town from the Mafia has never been this good!

    Coming soon!

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    Coming soon!


    And there you have it! All of the content that we plan to have, and the content we already put in, in one nice list for you to peruse. If you have any questions about the features on the list, feel free to ask about them! Remember that this is a game help thread and not a Feedback thread. If you've got concerns about some of the content, or would like to propose that something be added or removed, do so in the correct location, not here.

    Happy Mapling!
    -- Helios Directional Team
     
    Last edited by a moderator: Jul 1, 2019
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  2. Jake

    Jake Snail

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    Horntail isn't in the "Boss Expedition" list, but it is mentioned in the "HP Boss Tour".
     
  3. Mike

    Mike Father Helios Director Helios Team

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    Thanks for pointing that out - updated the boss expedition section with Zakum, Horntail and the Showa Town Bosses as well!
     
  4. Breloom

    Breloom Some Boxing Mushroom Contributor

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    I see that you are changing some of the Bodyguard mechanics in Showa Town for quality of life. Is the accuracy requirement for Grandpa going to stay such that warriors/buccaneers basically have no change of hitting him?
     
  5. Mike

    Mike Father Helios Director Helios Team

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    Good question - we hadn’t talked about it, defaulting yo leaving it as is. With the updated drop table from the boss line, it may not be prudent to impeding Warriors/Buccaneers. We’ll have a discussion and get back to you. Thanks for pointing this out!
     
  6. Breloom

    Breloom Some Boxing Mushroom Contributor

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    Sorry, I don't quite 100% understand your response. Do you mean it might not be good to keep warriors/buccaneers from completing Grandpa due to the drop table changes?
     
  7. Mike

    Mike Father Helios Director Helios Team

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    Yes, that's what I said. After a bit of discussion about it, we've put in some higher accuracy gear into the game in unrelated fashions that will help Warriors to reach the accuracy requirement slightly more easily. Grandpa consists of 1/7 of the total Bodyguard-Boss HP line, making it already a small part of the run. Sacrificing a Warrior's damage at that stage in exchange for Rush control during the Bodyguard stages is a reasonable exchange, especially considering that the Bodyguards will spawn on the floor of the map as was intended rather than on the small platform. Furthermore, we believe that an end-game Warrior/Buccaneer will be able to reach enough accuracy using Maple Pops to be able to reasonably hit Grandpa if they gear properly towards it. If our predictions are incorrect, we will look at a change in the future, however we believe there isn't currently a reason to change Grandpa's accuracy requirement.
     
  8. Breloom

    Breloom Some Boxing Mushroom Contributor

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    Hi me again!
    Two quick questions;
    Firstly, from reading this
    It seems like the server will have a "godly" item system similar to several other private servers? I don't see this written out anywhere, but am assuming from that.

    Secondly, will the HP washing tour be available to any perma beginners who wish to play that lifestyle? Or will they have to hp was the old fashioned way?
     
  9. Mike

    Mike Father Helios Director Helios Team

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    There are worse things than being harassed by a Breloom. It could be Toxapex.
    Good catch - yes we will have the godly drop system similar to several other servers. I'll have to add that to the feature list when the system is properly hammered out. Thanks for pointing this out!
    Even if you choose to gimp your damage, you'll still be allowed to have high HP so that you can... throw snail shells at the Emperor, or whatever. Yes, Beginners will be allowed to use the HP Boss Tour.
     
  10. DeathByHentai

    DeathByHentai Desert Rabbit

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    This likely deserves it's own thread, but why implement the godly system? Doesn't it just make drops even more RNG based than they currently are?

    I'm not seeing the benefit to the system tbh, because it just makes it harder to find a perfect attack clean weapon to scroll. It effectively just raises the time investment ceiling to pursuing semi-optimal or even fully perfectly optimal gear. The process of creating "perfect" gear is already beyond time consuming and I just don't think it's necessary.

    Thoughts?
     
  11. Mike

    Mike Father Helios Director Helios Team

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    The short answer is that we think it’s too easy already. In situations where servers have had the godly drop system implemented, it still wasn’t overly difficult to make perfect weapons or armour sets, and it extended the lifespan of the game. Removing such a system would shorten endgame by a notable amount. You’re correct on everything you said - we just disagree that it’s hard as it is. We’ve seen from hindsight that after a certain point, even with godly item, there are just tons and tons of perfect weapons everywhere that they get passed from friend to friend like nothing. Without the godly system, this would only become worse - perfect items become easier to get, endgame becomes closer to reach, the game becomes shorter to progress through, and thus the game becomes boring.
     
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  12. DeathByHentai

    DeathByHentai Desert Rabbit

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    A very good answer, I'm glad you acknowledge how useless godly system is and just want it to expand the lifespan of the game. Perhaps make white scrolls harder to acquire? If not that then atleast make the godly status "proc" more often?

    I know everything I'm suggesting lowers the lifespan of the server, theoretically. However, I really think people should be encouraged to make multiple characters/classes instead of having this overly long progression of one character. The other issue with godly system is it makes "normal" stat versions of the equip completely worthless.

    Regardless, godly system isn't an issue I'm too bothered with. There are much more egregious aspects of this game to discuss. Either way is ok with me in the end. Glad you are thinking about things, atleast.
     
  13. Miles

    Miles Booper Snooter Development Helios Team

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    Just to further elaborate on the point, godly items expand the lifespan of the game in a way that's better than something like making White Scrolls more rare. It doesn't just expand the end game, but the mid game as well. One common problem on private servers is that 60% weapon scrolls very quickly become obsolete. You get an above average weapon and 60% it, then move on to something slightly better (maybe a 30% or 2 passed), and after that you stop caring about 60%s. They drop like candy, yet in your character's lifetime, you end up not needing more than a couple dozen. The godly items system improves this as well as giving you a harder to reach end goal.

    In short, the point of challenge matters. The difference between making the base equipment stats harder to get vs scrolling harder to do is a significant distinction, where the former is superior.
     
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  14. Miles

    Miles Booper Snooter Development Helios Team

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    Apologies for the double post, but now that I've gotten my crazy thread finished, I wanted to add a couple minor tweak suggestions. Overall, I absolutely love the thought you've put in and I think there's a lot of long, much needed fixes you're implementing. Cheers!

    Anyway, on White Scrolls and Chaos Scrolls, my suggestion is to not only have them come from end game content (considering Zakum, HT, etc. as such), but also to increase their availability from harder content. Ergo, if Zakum has a 50% chance to drop a WS, Pink Bean should have a 100% chance to drop at least 1 WS, maybe opportunity for multiple.

    Gachapon nerfs are an excellent idea, and removing WS and Chaos from them is already huge. However, there's still some pretty amazing items in there. My suggestion would be to distribute those items behind some other bosses or end game content. They don't necessarily all need removed from Gachapon - they can always come from both. Gachapon should be a nice bonus for the player, not an all important slot machine they worship.

    Best of luck with everything you're doing here. I'm really hype and looking forward to what you guys bring to the table, and if any of my crazy musings are helpful, I'm happy!
     
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  15. Arny

    Arny Snail

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    Super intriguing list! A lot of the current and unreleased stuff seems unique and exciting, can't wait to try open beta.

    What is the base skill balance for the server? I know a lot of servers have v86 skill tables, as that version buffed up the worse classes quite a bit. I usually main Marksman but it kinda depends on which version of balance they have (v.62 MM is super underwhelming).

    edit: found the skill balance thread after some browsing
     
  16. Mike

    Mike Father Helios Director Helios Team

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    Thread updated - the order of the information has been shuffled to put some of the more important topics at the top, added a bit on the changes we've done to HP Washing and MP formulas, and as you may have noticed, this thread is now linked on the main forum page for ease of access.
     
  17. Kavin

    Kavin Oly Oly Contributor

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    Deep.
     
  18. Kavin

    Kavin Oly Oly Contributor

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    Can someone please ban this guy already?
     
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  19. jess

    jess Oly Oly

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    Might need more staff members for that
     
  20. boss

    boss Helmet Pepe

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    i've noticed that level-up hp-gain values for thieves and archers are different than what is listed in the formulas. The above charts lists that archers and thieves get 20-24 hp per level up, however from my experiences archers get something like 24 hp per level up, going as high as 27 from what I have noticed. Can please explain this inconsistency?